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- BROTHERS IN ARMS ROAD TO HILL 30 PS3 FULL
- BROTHERS IN ARMS ROAD TO HILL 30 PS3 PC
- BROTHERS IN ARMS ROAD TO HILL 30 PS3 PS2
You'll also be treated to shooting gallery-style missions later on, where you're defending a position while armed with a sniper rifle. You'll need to deal with enemy tanks on a couple of missions, and while you will often have access to a bazooka or your own armor under your command in these cases, it's often easier to sneak up behind the enemy tank, climb onto it, and drop a grenade into the hatch to take it out. Another chapter has you clearing obstacles off of heavily defended farms in order to make a path for gliders to land. You'll also explore hedgerows filled with hidden mortar teams and German 88mm guns, which are a menace to your tanks. Some will have you assaulting small towns crawling with German infantry, machine gun nests, and snipers. The game's campaign offers an interesting mix of mission types. The quiet, introspective thoughts that Baker and his squadmates share between missions are a stark contrast to the intense, chaotic battles you'll fight. Sloppy audio splicing exacerbates the problem.
BROTHERS IN ARMS ROAD TO HILL 30 PS3 PS2
It's also worth noting that some of the dialogue has been stripped out of the PS2 version of the game, so certain scenes and conversations feel disjointed. There is one thing that breaks the mood of the game, and that's when squadmates who die in the course of your gameplay all of a sudden appear fully healthy in the next mission. These presentational aspects set the mood of the game well, but unfortunately can't be skipped. You'll also watch some in-engine cutscenes before and after missions that not only summarize the previous mission in the context of the war, but also get you personally acquainted with the rest of your squadmates. Every chapter begins with a simple screen and title in stark white letters, narrated somberly by Baker's character. The game's presentation attempts to be cinematic, borrowing cues from popular World War II fare such as Band of Brothers. As you beat each mission, you'll unlock extras, such as photographs and reconnaissance photos, which show you how closely the game's levels match what Baker's platoon fought through in the critical first days of the invasion. Each chapter and all the settings are based closely on actual missions carried out by Baker's platoon. You'll start out the night before D-Day, when you and the rest of the division parachute behind enemy lines into France, fighting your way into and capturing the town of Carentan. The game's 17-chapter campaign stretches over a week's time.
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Matt Baker, a real-life member of the 101st Airborne Division. Now Playing: Brothers in Arms: Road to Hill 30 Video Reviewīrothers in Arms puts you in the role of Sgt. The game feels noticeably unpolished across the board, with muddier graphics, tinny sound effects, and, most egregiously, problems with the game balance.īrothers in Arms offers a satisfying mix of tactical strategy and action thrills.īy clicking 'enter', you agree to GameSpot's
BROTHERS IN ARMS ROAD TO HILL 30 PS3 PC
Despite all these factors going for it, the PlayStation 2 version of Brothers in Arms doesn't quite measure up to the PC and Xbox versions. The multiplayer aspect maintains the squad command mechanics of the single-player game and gives it a fresh and unique feel. The game is paced more deliberately than other popular WWII shooters, such as Medal of Honor and Call of Duty, but it still offers a great deal of intensity and realism in its battles.
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Brothers in Arms differs in that it puts a gun in your hands and actually lets you pull the trigger.
BROTHERS IN ARMS ROAD TO HILL 30 PS3 FULL
When we first heard about Brothers in Arms: Road to Hill 30, a small voice inside our heads said cynically, "Just what the world needs.another World War II-based first-person shooter." Sure, it has some squad command mechanics, but it wasn't lost on us that those design aspects were rather similar to another military game, Full Spectrum Warrior.
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